Blue Tower / Five-minute locked room7 min readfive minute room

BIG WALK Five-Minute Room: Start the Timer and Wait It Out

Get the whole party into the red room, cover every player-scaled wall button, start the five-minute lock, and stay until the control-panel piece unlocks.

Direct solution

Go to the red house at about 3590, 2020, in the trees at the base of the mountain beside the beach. Bring the entire party inside before touching the controls. The room creates at least two wall buttons and adds more for a larger group, so put one player on every required button and press them all to lock the door. Check that the black wall display starts near 05:00; that countdown—not another task—is the puzzle. Stay in the room and let the full five minutes expire. When the display reaches 00:00, the control-panel piece unlocks. If the timer never starts, stop waiting, make sure nobody is outside, and activate every button again.

Where to go

The locked room is at approximately 3590, 2020, down the cliff from Blue Tower. From the turnstile puzzle, head right toward the beach and check the trees at the mountain base for a red house. The large black digital countdown, sofas, table, and wall buttons confirm the correct room.

Before pressing anything

  • Bring every player in the current party into the red room; do not leave a late teammate on the path.
  • Count the active wall buttons and assign one player to each before starting.
  • Set aside an uninterrupted five minutes. There is no shortcut or hidden activity during the countdown.

Exact steps

  1. Red five-minute room on the mountainside near BIG WALK 3590 2020
    Source time 48:25Temporary frame
    1

    Find the red house at 3590, 2020

    Go down the cliff toward the beach, then search the trees at the base of the mountain to the right of the turnstile puzzle. Enter the red house with a large black timer inside.

    The room contains a black digital display, wall buttons, green seating, and a small table.

  2. Wall controls beside the entrance of the BIG WALK five-minute locked room
    Source time 48:45Temporary frame
    2

    Bring the whole party through the door

    Wait until every connected player who is solving the puzzle is inside. Keep the doorway clear and do not begin with someone still descending the cliff.

    Nobody is outside, and all required wall controls can be covered without a player running between them.

  3. Player activating a green wall button in the BIG WALK locked room
    Source time 48:55Temporary frame
    3

    Put one player on every wall button

    Locate all active square buttons. A two-player party gets at least two; larger parties can receive more. Assign one person to each visible required button.

    Every required button has a player ready, and no active control is left uncovered.

  4. Black countdown display showing 04:59 after the BIG WALK room locks
    Source time 49:05Temporary frame
    4

    Press every required button to lock the room

    Use a short 3-2-1 call and press the assigned buttons. Watch for the controls to light and the door to lock; do not count waiting time until the black display begins moving.

    The large display shows roughly 04:59 and counts downward, proving the five-minute lock started.

  5. Five-minute countdown progressing while players wait inside the BIG WALK red room
    Source time 50:14Temporary frame
    5

    Stay inside while the timer runs

    Release the controls once the countdown is active, then remain in the room. Sit, talk, or watch the display; there is no second code, object hunt, or button sequence to complete.

    The display continues below its starting value instead of resetting, and the party remains together inside.

  6. BIG WALK locked-room countdown at 00:00 after the five-minute wait
    Source time 50:34Temporary frame
    6

    Wait for 00:00 and take the unlocked piece

    Do not restart the controls near the end. Let the display reach 00:00, then confirm that the door and the Blue Tower control-panel piece unlock before leaving.

    The display reads 00:00 and the control-panel piece is available, completing this train-unlock puzzle.

Player-count plan

2 players

Bring both players inside, assign one button each, and start on a shared countdown. Once the timer is moving, both can leave the buttons and wait.

3-12 players

The room can add buttons for the larger party. Count controls only after everyone arrives, give each active button a dedicated player, and keep extras inside until completion.

Common mistakes

  • Waiting five minutes before the display has actually started counting down.
  • Beginning while a teammate is still outside, so the player-scaled lock condition is incomplete.
  • Covering only two buttons in a larger party even though the room generated more active controls.
  • Searching the furniture for another task instead of simply letting the active timer expire.

How to recover

  1. 1.If the display stays idle, regroup every player inside, recount active buttons, and press all required controls again on 3-2-1.
  2. 2.If a wall button does not light, stand closer, aim directly at its square face, and retry before assuming the room is bugged.
  3. 3.If the countdown resets, stop interacting, re-establish the full-party start once, and do not touch the controls after the timer begins.

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