Where to go
The return console is embedded in the ground in the middle of a peninsula. Look for a blue recessed board with multiple icon and sound positions; the Blue Slope Sign and moonlight area in the qualified source show the clue-return route.
Audit the peninsula console, revisit the earlier matching puzzles, and return each current-world clue to its numbered slot.
Find the recessed blue console in the middle of the peninsula. Photograph or write down every empty icon and sound slot, numbering them clockwise from one landmark. The console is a memory audit, not a fixed combination: revisit the earlier puzzles whose completed areas contain matching music blocks, panels, icons, or sounds, collect or record the required clue, then return it to the corresponding slot. Place one clue at a time and keep confirmed slots unchanged. If the console stays silent, compare type and slot number before replacing anything.
The return console is embedded in the ground in the middle of a peninsula. Look for a blue recessed board with multiple icon and sound positions; the Blue Slope Sign and moonlight area in the qualified source show the clue-return route.

Locate the blue board embedded in the ground and use it as the only return point.
You can see separate icon and sound positions.

Choose a landmark as slot 1, move clockwise, and record the type and visible cue for every position.
The group has one shared slot list.

Compare the requested icon, panel, music block, or sound with areas the group already completed.
Every planned trip names one clue and one origin site.

Travel to that earlier puzzle, inspect its completion area, and collect or accurately record the matching clue.
The runner can state the target slot number before returning.

Return to the peninsula, put the clue in the numbered matching slot, and mark that slot confirmed.
The clue type and position agree with the list.

If it does not complete, compare only uncertain slots by type and origin; keep confirmed entries fixed.
All current-world slots match and the Red Blob releases.
Use one player for each information or action side. One player owns the slot list while the other runs back to prior puzzle sites.
Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.