Where to go
The climbing challenge is a tiered pit embedded into the top of a cliff, not a tall tower. The reward is visibly enclosed in the movable block at the lowest active level.
Line up controlled kicks one tier at a time, keep spotters above the block, and finish on the top pedestal.
Enter the sunken tiered arena on top of the cliff and start beside the block containing the Red Blob. Do not try to clear several levels with one hard kick. Put one player behind the block, one on the next platform as a spotter, square the block with the centre of the next ledge, and use a controlled kick. Reposition after every successful tier. At the top, move the block fully onto the pedestal and wait for registration. If it falls, restart from the last stable tier and change the kick angle before adding power.
The climbing challenge is a tiered pit embedded into the top of a cliff, not a tall tower. The reward is visibly enclosed in the movable block at the lowest active level.

Look for the sunken arena and identify the movable block with the reward inside.
The route climbs through several visible platforms.

Place the kicker directly behind the block and the spotter on the next platform, away from the landing line.
Only one player will apply the next force.

Rotate or nudge until the block, kicker, and centre of the target ledge form one straight line.
The block is no longer drifting sideways.

Use one controlled kick, let the block settle on the next platform, then climb up and reset positions.
The block rests fully on a stable tier.

If it drops or stalls, stop repeated kicks, retrieve it to the nearest stable level, and correct the angle.
The next attempt starts from a flat controlled position.

At the final tier, use small nudges to centre the block on the pedestal and wait before touching it again.
The arena registers completion and releases the Red Blob.
Use one player for each information or action side. Use one kicker below and one spotter on the target tier.
Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.