Where to go
The Locked Up room sits in dense brush. Identify it by the red walls, two separated sections, visible controls, and symbol panels rather than by a tower landmark.
Trigger both wall buttons, find the hidden control, then relay the current symbol order between the divided rooms.
Find the red room in the middle of the brush and send players into both sides. First press both visible wall controls to expose or unlock the Red Blob stage, then locate and activate the hidden control that advances the escape. Keep one symbol reader and one operator. Agree on a reading direction from a fixed landmark, then relay the current wall symbols one position at a time—use precise names such as clockwise spiral versus counterclockwise spiral. The operator repeats each symbol before input. The active order belongs to this attempt; do not copy a fixed code.
The Locked Up room sits in dense brush. Identify it by the red walls, two separated sections, visible controls, and symbol panels rather than by a tower landmark.

Enter the two-sided red structure and identify both visible wall controls and symbol panels.
Players can occupy separate sections.

Put one player at each visible control and press as required before searching for the escape sequence.
The reward or next stage visibly unlocks.

Search the newly accessible corners and low wall edges for the concealed button, then confirm the room changes.
A new symbol or exit state appears.

Choose the first position and reading direction. Distinguish clockwise spiral, counterclockwise spiral, dots, and partial shapes.
Both players can repeat the same vocabulary.

Reader calls position plus symbol; operator repeats and enters it before asking for the next.
No two unconfirmed symbols are queued.

Finish the visible sequence, watch for acceptance, and follow the opened route instead of continuing to press.
Separated players can leave and the Red Blob is available.
Use one player for each information or action side. One player reads the wall; the separated player owns all symbol inputs.
Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.