Postgame Purple / Beach House7 min readbeach house icon puzzle

BIG WALK Beach House Icons: Turnstile Order Relay

Send players through both routes, keep the visible sequence with one observer, and operate the back porch one icon at a time.

Direct solution

Find the small red house on a ledge above the shore. Put one player on each route and pass both turnstiles. After the split, keep the observer with the current icon sequence and the operator at the back-porch controls. Choose a fixed left-to-right direction and give every shape a short unique name. The observer calls position and icon; the operator repeats it and uses the corresponding control. Continue until the Purple Blob appears. The porch is only the action side—the current visible order elsewhere is the actual answer.

Where to go

Look for a small red house on a shore ledge with front and rear routes and a back porch. The coast setting and red exterior distinguish it from the dark Purple warehouse.

Before starting

  • Finish the main ending.
  • Bring two players and use both routes.
  • Agree on icon names before passing the turnstiles.

Exact steps

  1. BIG WALK Beach House Icons: Turnstile Order Relay — Find the red shore house
    Source time 05:35Temporary frame
    1

    Find the red shore house

    Use the shore ledge, small red exterior, two routes, and back porch to identify the site.

    Both turnstile approaches are visible.

  2. BIG WALK Beach House Icons: Turnstile Order Relay — Assign one player per route
    Source time 05:48Temporary frame
    2

    Assign one player per route

    Before crossing, name the observer and porch operator and send them through different turnstiles.

    Both sides are staffed after the split.

  3. BIG WALK Beach House Icons: Turnstile Order Relay — Fix direction and shape names
    Source time 06:00Temporary frame
    3

    Fix direction and shape names

    Choose the first icon and give each shape a concise name that cannot be confused over voice.

    Both players repeat the same dictionary.

  4. BIG WALK Beach House Icons: Turnstile Order Relay — Read the current sequence
    Source time 06:12Temporary frame
    4

    Read the current sequence

    Observer records the visible icons in the fixed order and keeps that viewpoint.

    The list length matches the current panel.

  5. BIG WALK Beach House Icons: Turnstile Order Relay — Operate one porch position at a time
    Source time 06:24Temporary frame
    5

    Operate one porch position at a time

    Observer calls index and name; operator repeats, selects once, and confirms before continuing.

    Each position is acknowledged exactly once.

  6. BIG WALK Beach House Icons: Turnstile Order Relay — Stop at the Purple Blob
    Source time 06:36Temporary frame
    6

    Stop at the Purple Blob

    When the current order is accepted, stop touching controls and collect the released reward.

    The Purple Blob is visible and collectible.

Player-count plan

2 players

Use one player for each information or action side. Observer stays with the icons; operator stays on the back porch.

3-12 players

Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.

Common mistakes

  • Both players use one route.
  • Leaving the sequence observer to join the porch.
  • Calling similar icons by the same name.
  • Assuming reaching the porch completes the puzzle.

How to recover

  1. 1.Return to the first uncertain position.
  2. 2.Observer re-reads from the fixed direction.
  3. 3.Operator repeats and points before input.
  4. 4.If the world reset, use the new visible sequence.

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