Where to go
The Greenhouse is a green-framed glass building on a ledge between the beach and central mountains. Stairs, glass roof, a side sampling room, and a separate sound room identify it.
Split between sampler and sound room, describe one cue structurally, and place its match before moving on.
Find the green glasshouse on the ledge between the beach and central mountains. Put one player in the side sampling room and one in the sound room. Work on one cue only: the sampler plays it and reports rhythm, number of repeats, length, pitch movement, and texture. The matcher tests speakers, selects the exact structural match, and places it in the corresponding hole. Confirm the placement through the glass or communication channel before starting the next cue. If the Purple Blob does not release, leave strong matches fixed and isolate the last two uncertain sounds.
The Greenhouse is a green-framed glass building on a ledge between the beach and central mountains. Stairs, glass roof, a side sampling room, and a separate sound room identify it.

Use the green frame, glass roof, stairs, and ledge location to identify the postgame puzzle.
Side room and sound room are both accessible.

Put one player with references and one with candidate speakers and placement holes.
Only the matcher moves sound objects.

Replay one reference and report beat count, repeats, duration, pitch direction, and texture.
The active cue has a five-part description.

Matcher tests each candidate against the description, rejecting rhythm mismatches before judging texture.
One candidate matches the full pattern.

Put the selected sound into the active hole and confirm through the communication channel.
The placement remains fixed for the next round.

After all placements, keep strong matches and retest only the weakest pair until the Purple Blob releases.
Completion occurs without rebuilding every slot.
Use one player for each information or action side. Sampler owns reference cues; matcher owns every speaker placement.
Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.